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Although the city is an attracive sight for the most part, (especially at night) after a while it can feel a bit samey. Rich skyscraper laden districts, industrial areas, construction sites, urban vistas and highways are your racetrack this time round. Every race is confined within the urban boundaries of Shatter Bay City. Gone are the mountain tracks you would expect to see in an average Ridge Racer title. Destruction is the order of the day for Unbounded, both of the city where all the racing takes place and your opponents. Some of the key elements introduced in Unbounded that have never been seen in a Ridge Racer game before are destructible environments and offensive takedowns known as 'frags'. Despite the fact that I slowly became accustomed to its use it just never felt natural to me and I still find myself misjudging drifts even now.
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At no point in the game is this explained to you, you only slowly discover how to use it effectively through continual trial and error. However, the correct way to use the drift button is to keep it held down while continually adjusting your direction, accelerator and brake.
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At first the use of the drift button is extremely counter-intuitive, with your instincts telling you that nothing more than a tap of it is all that is needed.
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Unbounded uses a dedicated drift button which lies somewhere in between the two. Almost all other arcade and standard racing games utilize the brake button to perform drifts while others make use of the handbrake. Even the drifting mechanic in Unbounded is unique, not just amongst other Ridge Racer games, but to most racing games in general. A huge selection of music tracks that wouldn't be out of place in a rave, cars that are based on real vehicles with that extra classic Ridge Racer spin, drifting in order to gain Nitro boosts and so on. Some core Ridge Racer features are still present in Unbounded.
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Playing more like the spawn of Flatout, Burnout and even Split/Second, Ridge Racer Unbounded is such a dramatic break from the series that most people would be hard-pressed to identify it as a Ridge Racer game. It's very much still an arcade racer, but the similarities to any previous games in the series ends there. The genealogy of their Flatout heritage can be found all throughout Unbounded. This time around Namco has handed over development duties to Bugbear Entertainment, known for the Flatout series. Ridge Racer Unbounded however, is an entirely new beast in the franchise. The mere mention of its name conjures up a vision in most gamers minds of what to expect from any new version.